Instructional design

Chapter 24


Instructional design




Introduction


People learn in many different ways. They learn by studying examples, by doing and practicing, by being told, by reading books, by exploring, by making and testing predictions, by being questioned, by teaching others, by making notes, by solving problems, by finding analogies, by rehearsing information and by many, many other activities. Learning is basic to all goal-directed human activity; people cannot deliberately do something without learning from it. This is not to say that learning is always optimal: there are many factors that may either hamper or facilitate learning. Instructional design is that branch of knowledge concerned with, on the one hand, research and theory about instructional strategies that help people learn and, on the other hand, the process of developing and implementing those strategies. Sometimes, the term instructional design (ID) is reserved for the science of doing research and developing theories on instructional strategies, and the term instructional systems design (ISD) is reserved for the practical field of developing, implementing and evaluating those strategies. The main aim of this chapter is to briefly introduce the reader to the field of ISD and ID.




The ADDIE model


ISD models typically divide the instructional design process into five phases: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. In this so-called ADDIE model (see Fig. 24.1), the evaluation phase is mainly summative, while formative evaluation may be conducted during all phases. Though the model appears to be linear, it does not have to be followed rigidly. Often, the model is repeatedly used to develop related units of instruction (iteration), phases are skipped because particular information is already available (layers of necessity) or later phases provide inputs that make it necessary to reconsider earlier phases (zigzag design). It is thus best seen as a project management tool that helps designers think about the different steps that must be taken. Moreover, the ADDIE model does not suggest or follow specific learning theories: it can be used for all instructional design projects irrespective of the preferred learning paradigm.



In the first phase of the ADDIE model (Fig. 24.1), the focus is on the analysis of the desired learning outcomes and on the analysis of fixed conditions. With regard to fixed conditions, analyses pertain to the analysis of the context (availability of equipment, time and money, culture, setting such as school, military or work organization, etc.), the analysis of the target group (prior knowledge, general schooling, age, learning styles, handicaps, etc.), and the analysis of tasks and subject matter (tools and objects required, conditions for performance, risks, etc.).



In the second phase of the ADDIE model, instructional strategies are selected that best help to reach the desired outcomes given the fixed conditions. A distinction may be made among organizational strategies (How is the instruction organized?), delivery strategies (Which media are used to deliver the instruction?) and management strategies (How and by whom is the instruction managed?). The basic idea is that both desired outcomes and fixed conditions determine the optimal strategies to select. For example, if the desired outcome is memorizing the names of skeleton bones, rehearsal with the use of mnemonics is a suitable organizational strategy, but if the desired outcome is performing a complex surgical skill, guided practice with feedback on a wide variety of scenarios is a more suitable organizational strategy. In addition, if there is sufficient equipment or money available, the use of high-fidelity simulation might be a suitable delivery strategy for teaching a complex surgical skill, but if there is no equipment or money available, guided on-the-job learning is more suitable.


The remaining phases of the ADDIE model provide guidelines for the development, implementation and evaluation of selected strategies. Development refers to the actual construction of instructional materials, such as learning tasks and assignments, instructional texts, multimedia materials, slides for lectures, guides for teachers and so forth. Implementation refers to the introduction of the newly developed instruction in the setting in which it will be used and to the actual use of the instructional materials. Evaluation investigates whether the desired outcomes were actually reached and answers questions such as: Did the students achieve the expected outcomes? What did they learn? How can the instruction be improved? Each of these phases represents a whole field of research and development in itself. The remainder of this chapter will focus on ID models rather than ISD models, thus on the former two phases.



The universe of ID models


Close to 100 ID models have been described in the literature (for overviews, see Reigeluth 1983, 1999, Reigeluth & Carr-Chellman 2009) and on the internet (see, e.g. www.instructionaldesign.org, http://carbon.ucdenver.edu/~mryder/itc/idmodels). ID models differ from each other in several dimensions. One dimension pertains to the learning paradigm they adhere to, which may reflect, for example, a behaviorist, cognitive or social-constructivist perspective. A second dimension, discussed in the next section, is between models directed at the level of message design, lesson design and course and curriculum design. A third dimension pertains to outcomes-based models and whole-task models.



Outcomes-based models


Outcomes-based models typically focus on one particular domain of learning, such as the cognitive domain, psychomotor domain or affective domain (Bloom 1956), which roughly corresponds with the triplet knowledge, skills and attitudes. In one particular domain of learning, desired outcomes are analyzed in terms of distinct objectives or learning goals, after which instructional strategies are selected for reaching each of the separate objectives. Gagné (1985) introduced a widely used taxonomy in the cognitive domain. His taxonomy makes a distinction between verbal information, intellectual skills, cognitive strategies, attitudes and psychomotor skills. The intellectual skills are at the heart of the taxonomy and include five subcategories:



This taxonomy reflects the fact that some intellectual skills enable the performance of other, higher-level skills. For instance, the ability to apply rules or procedures is prerequisite to the use of higher-order rules (i.e. problem solving). If you teach an intellectual skill, it is important to identify, in a so-called learning hierarchy, the lower-level skills that enable this skill. In teaching, one starts with the objectives for the skills lower in the hierarchy and successively works towards the objectives for the skills higher in the hierarchy.


Many researchers introduced alternative classifications of objectives. But a common premise of all outcomes-based models is that different objectives can best be reached by the application of particular instructional strategies (the conditions of learning; Gagné 1985). The optimal strategy is chosen for each objective; the objectives are usually taught one by one and the overall educational goal is believed to be met after all separate objectives have been taught. For instance, if complex skills or professional competences are taught, each objective corresponds with one enabling or constituent skill, and sequencing the objectives naturally results in a part-task sequence. Thus, the learner is taught only one or a very limited number of constituent skills at the same time. New constituent skills are gradually added to practice, and it is not until the end of the instruction – if at all – that the learner has the opportunity to practise the whole complex skill.


Outcomes-based instructional design models are very effective for teaching objectives that have little to do with each other, that is, require little coordination. But in the early 1990s, authors in the field of instructional design started to question the value of outcomes-based models for reaching ‘integrative’ goals or objectives (e.g. Gagné & Merrill 1990). For complex skills or professional competencies, which are dominant in the medical domain, there are many interactions between the different aspects of task performance and their related objectives: with high demands on coordination. Then, an outcomes-based approach yields instruction that is fragmented and piecemeal and thus does not work. Whole-task models provide an alternative because they pay explicit attention to the coordination of all task aspects.




Whole-task models


Whole-task models explicitly aim at integrative goals, or complex learning. They take a holistic rather than atomistic perspective on instructional design (van Merriënboer 1997). First, complex contents and tasks are not split over different domains of learning (e.g. knowledge is taught in lectures, skills are taught in a skills lab and attitudes are taught in role plays), but knowledge, skills and attitudes are developed simultaneously by having the learners work on whole, integrative tasks. Second, complex contents and tasks are not reduced into simpler elements up to a level where the single elements (i.e. isolated objectives) can be transferred to learners through presentation and/or practice, but they are taught from simple-to-complex wholes in such a way that relationships between the elements are retained. Thus, whole-task models basically try to deal with complexity without losing sight of the relationships between elements.


Rather than starting from a specification of objectives, instructional design starts with the identification of a representative set of real-life tasks and an analysis of the cognitive schemas that people need in order to perform those tasks (also called cognitive task analysis or CTA; Clark et al 2008). Cognitive schemas can be seen as the building blocks of cognition and integrate knowledge, skills and attitudes. The process of competence development can be described as the construction and automation of increasingly more complex cognitive schemas. Subprocesses of schema construction are inductive learning and elaboration. Learners induce new cognitive schemas and modify existing ones as a result of their concrete experiences with a varied set of tasks. They elaborate their cognitive schemas by connecting newly presented information to the things they already know.


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Dec 9, 2016 | Posted by in GENERAL & FAMILY MEDICINE | Comments Off on Instructional design

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