Chapter 30 The importance of clinical communication is now taken for granted. It is routinely taught and tested at the undergraduate and postgraduate level, often with a set of ‘communication skills’ in mind which are perceived as the conduit for patient-centred medicine. A key document which drew attention to the literature and placed the issue centre stage was the so-called Toronto Consensus Statement (Simpson et al 1991): the most fully developed list of skills derives from Silverman et al (2005) and is available online. Maguire and Pitceathly (2002) give a brief summary of ‘key communication skills’, and von Fragstein et al (2008) outline a consensus on the undergraduate curriculum for the UK. Mainstream research links skills such as ‘eye contact’ or ‘listening’ with desirable outcomes such as patient satisfaction and better health (but for a detailed critique, see Skelton 2008). The communication skills movement has been of exceptional importance in reworking a timeless theme for a contemporary audience: the good doctor needs more than clinical knowledge. However, scrutiny of what constitutes ‘good skills’ has tended to divert attention from the wider context in which communication is practised. Firstly, there is at present considerable attention on aspects of (nonclinical) professional competence. In the UK, this has been closely linked to the heart searching following the Shipman tragedy and the events at Bristol which led to the Kennedy Report (2001). The latter asks for a broader definition of ‘clinical competence’, and the range of issues with which communication is bracketed is instructive (see Box 30.1). Secondly, teaching has centred on a particular kind of professional interaction: spoken, doctor–patient, with a broadly counselling approach. Other communication types are mentioned below. 1. Forum theatre: One role player, one or two facilitators. Audience of any size up to several hundred. In lecture theatre or similar large venue. One hour in length. 2. Large group: Role player and facilitator, audience of 8–20. This can be done as a version of forum theatre, but the smaller group size makes it more flexible. Two hours in length. ‘Time outs’ can be introduced, so that everyone (including role player and facilitator) can stop, review, ask questions or make suggestions. The best role players are essentially educators, and contribute detailed feedback. 3. Small group: Role player and facilitator, or facilitator only, group of up to 8. With this number of participants it becomes realistic to offer everyone a chance to role play, either seeing a consultation through from beginning to end or undertaking part and then handing over to someone else during a time out. 4. Single participant role play: Role player-facilitator, or role player plus facilitator, one participant. This is, however, basic stuff: a course in ‘advanced eye contact’ is hardly plausible. One of the real values of role play is the opportunity it gives for discussion at a higher level, for reflection about oneself and others and about the profession. There is a basic hierarchy of questions, in fact (see Box 30.2), which perhaps most people employ, but which is seldom made explicit. At the heart of the issue here is that good communication is not a matter of the mechanical application of skills, but judicious, insightful choices about when and how to deploy them.
Clinical communication
Introduction
Using role play
Formats for role play
Conducting a role play session
